My Role

Tools

Duration

Ideation, Task flow, UI design, High-fidelity prototype.

8 Weeks

EarthHUB VR Experience

Academic work

Virtual Reality

The 2030 Agenda for the UN Sustainable Development's Goal 4 emphasises quality education. Target 4.7 amongst goal 4 aims to equip learners with skills for sustainable development. To address this, we proposed installing Virtual Reality labs in universities.

Design brief

PROJECT AIM

Our course module tasked us with solving issues under UN Sustainability Goal 4. Goal 4, "Quality Education," emphasises education as fundamental for self-respect, with ten targets ensuring inclusive, equitable education worldwide. These include free primary and secondary education, eliminating discrimination in education, expanding higher education scholarships for developing countries, and increasing qualified teachers.

Target 4.7 amongst goal 4 aims to equip learners with skills for sustainable development.

QUALITY EDUCATION

UN GOAL 4

WHY Target 4.7 (UN GOAL 4)

Target 4.7 aims to ensure that all learners acquire skills & Knowledge needed to advance sustainable development through education on:

We chose Target 4.7 as education is a primary means to raise awareness among students and teachers about the importance of sustainable issues, to highlight them as pressing concerns.

Sustainable development

Human Rights

Global Citizenship

Cultural Diversity

TARGET AUDIENCE

USER GROUPS

Our primary user groups consist of university students and faculty members.

COLLEGE STUDENTS

PROFESSORS

USER Personas

IDEATION

Brainstorming

After a brainstorming session, the final solution revolve around implementing experiential learning, providing university students with immersive experiences to learn about various sustainable concepts, practices, and challenges within realistic virtual environments.

Mini Sustainable workshops

Reverse Vending Machine

AR/VR Based Sustainability Lab

Open Online Courses

Online Collaboration Platform

WHY VR BASED SUSTAINABILITY LAB?

Direct response to learning needs

Alignment with educational paradigms

Immersive and Interactive learning

Grounds in research

Evidence-based approach

Engagement with

motivation

Interactive and enjoyable experience due to gamified elements

Students learn through constructive learning approach

SOLUTION

Conceptual Model

Realise

Understand

Remember

Engaging students to recognise and understand sustainability issues.

Facilitating deeper comprehension and retention of sustainability concepts.

Ensuring the acquired knowledge is memorable & actionable.

Key Components and Processes

Design Implementation Ideas

Experiential Learning: Use VR environments to simulate real-world sustainability challenges, allowing students to perceive the impact of their actions on the environment.


Interactive Scenarios: Incorporate scenarios where students can interact with various elements, observe the consequences of pollution, and understand the importance of sustainable practices.

Immersive Education: Provide detailed information and practical insights through immersive VR experiences. This helps in breaking down complex sustainability topics into more understandable and engaging formats.


Problem-Solving Approach: Encourage students to apply critical thinking and problem-solving skills to address environmental issues presented in the VR simulations.

Reinforcement through Repetition: Design activities that require repeated engagement with sustainability concepts, reinforcing memory retention.


Feedback Mechanisms: Implement features that provide instant feedback on students' actions within the VR environment, helping them learn from their mistakes and understand correct practices.

CREATION OF STORY BOARD

Based on the conceptual model, we created story board that uses a problem-solving approach to engage students in environmental issues. By allowing students to experience the consequences of pollution firsthand, the game aims to motivate them to take action in the real world.

USER TASK FLOW

FINAL DESIGN

Low - Fidelity screens

HIGH - Fidelity PROTOTYPE

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Celio x Emiway BANTAI

An exclusive storefront offering thrilling collectables and merchandise of Emiway Bantai.

Professional work

Website design

Senco VIRTUAL STORE

An immersive metaverse jewellery store offering a gamified shopping experience for users.

Freelance work

Website design

PING BOOKS

APP

A haven for book lovers to lend, borrow, and discover new reads within the neighbourhood.

Academic work

Pitch presentation

Vaishnavi Sivaramakrishnan

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